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Sunless sea varchas
Sunless sea varchas












  1. #SUNLESS SEA VARCHAS UPGRADE#
  2. #SUNLESS SEA VARCHAS FREE#

literally, how far you travel on each unit of fuel, and how fast you travel, will determine how much hold space you need). There are many other situations where you'll need 50+ hold space for mission requirements, and then at least 50 more for fuel + supplies (normally about 30/20 respectively, although your mileage will vary. No other ship could make that run while carrying enough supplies and fuel. so, depending upon your map geography, you're probably going to want to pick up the sapphires while doing a coffee trade and then collect the rest of the materials in one big loop between Mount Palmerstone (to restock fuel), Frostfound, Khan's Shadow, Wisdom, and then straight to Kingeater's. Obviously that's a tall order to do all in one trip but you don't want to do lots of separate trips either because that means burning fuel and supplies.

#SUNLESS SEA VARCHAS FREE#

What makes the Merchant Cruiser nice is that it can carry enough supplies and fuel to cruise around the Zee on an extended quest line, such as the Tireless Mechanic's story.įor that example, you'll need a minimum of 50 free hull space (you'll be picking unexpected things up along the way, I guarantee it) and you'll need to hit up at least two ports (either the Chelonate or Khan's Shadow for the ivory, and Port Carnelian for the sapphires), get to Frostfound with a reasonably large crew, collect a prisoner from Wisdom, and then zail all the way to Kingeater's Castle. Candles to Wisp Ways (take max crew for this) Scintillack from Port Cecil (or Pigmote?) to Varchas for Outlandish Artefacts, Artefacts to London (either sell or convert to Almanacs and sell those in Venderbight) Wine from London to Empire of Hands for Coffee, Coffee to Irem for Linen, Linen to London for Echoes

#SUNLESS SEA VARCHAS UPGRADE#

Then once you've got the mad money squared away upgrade to a better fightin' ship. With We Are Clay more-than-half falls to 14, so 17-18 crew is better. Anything higher than that is the same as 25 (50s). Without We Are Clay, more-than-half-crew lies right in the middle of the nearest sweet spot (15-17), so while you can lower supply consumption even further by reducing crew to 18 (60s), 17, or 16 (70s) it's extremely risky. Originally posted by Sapphire Bullets:-Hunger ticks up at a rate of half your crew per tick (Rounding down) and you use up a supply at 50 Hunger or above.*Rounding to evenīut yes, 25 crew is decent on the Merchant Cruiser. Devilbone Dice from Mount Palmerston to Khan's Shadow. (A marginal profit, but if you're already headed in that direction.) Mushroom Wine from London to Venderbrigeht, Port Carnelian or Khan's Shadow.

sunless sea varchas

Stygian Ivory from The Chelonate to Polythreme Sapphire from Port Carnelion to The Chelonate If you've got the patience of a saint you can also buy up a load of 5-echo supplies from the surface (two clicks at a time) and take it to Abbey Rock to sell for 20 echoes (again, two clicks at a time.)Īside from that, trading is usually advantageous if you're already going in a certain direction and can stop by ports on the way. (You'll need 22 fuel, which you can buy cheap from London or The Iron Republic.) Then travel to Vienna where you can sell for mad stacks until you've ferried a certain amount and the buyer becomes unavailable. Buy Coffee from either London or Port Carnelian (In the far south of the map, towards the west) and take it to the surface through the Cumaen Canal. After a certain number of in-game days this will abruptly become unprofitable. (I usually go for 80 units.) After a number of runs to London this will trigger another storylet and stop working. You can buy more than one shipment of 20 at a time. From the Salt Lions, carry Sphinx-Stone to London.

sunless sea varchas

But there's a few big ones you should mine for echoes while they last. (12, 24, 36, 48, 60-fed the crew, which is one extra tick on the hunger meter so you get 20% more time for per supply.įor trade routes, trading isn't a big winner in this and none of the big ones last forever. (So a crew of 30 gets you 15, 30, 45, 60-fed the crew) so you can optimise this somewhat with a crew of 25. Hunger ticks up at a rate of half your crew per tick (Rounding down) and you use up a supply at 50 Hunger or above. So for a freighter crew (max 30) you only need 16. Also, remember you only need a touch over half the maximum number of crew. For supplies, increase your engine power so you can cross the zee faster. To save fuel, see if you can find an engineer who will improve fuel efficiency.














Sunless sea varchas